Ubisoft Has Put Multiple Studios Behind Skull And Bones Development
Skull and Bones is probably one of the highly anticipated titles from Ubisoft. After its announcement way back at E3 2017, Ubisoft made everyone curious about the upcoming pirate game. However, much time has passed since we last got any news about Skull and Bones. Adding some clarity to the whole picture, a recent leak from a reliable industry insider.
Tom Henderson, who has made quite a reputation for being accurate about the information in the past, revealed critical information about the game’s setting and gameplay. According to Tom, there are five different tiers of ships in the upcoming pirate game Skull and Bones.
Furthermore, these five tiers are divided into three different categories, according to the journey the players will commence. The categories are cargo, combat, and exploration. To unlock different types of ships, players would need to buy blueprints from multiple settlements throughout the game.
Tom also shared some critical information about the gameplay of Skull and Bones; like, smaller boats will be able to outmaneuver larger ships and venture into unknown locations. In addition, all ships in Skull and Bones would have a predetermined number of canons. However, Henderson claims, you can install multiple weapons on your ships such as mortars, ballista, etc.
Ubisoft has 4 studios working on Skull and Bones
The news that Ubisoft has put four studios behind the much-awaited Skull and Bones means that Ubisoft is looking to push the game as early as possible. As the game has already seen much delay since its reveal at E3 2017, the publisher doesn’t seem to wish to delay the pirate adventure game any further. Of course, with the number of resources Ubisoft has put into the game since the years of its reveal, Skull and Bones might hit the stores next year.
Earlier in September, Ubisoft revealed that it is looking for a 2022 or a 2023 release window for the game. However, we believe 2022 will be the year for the game with the number of resources allocated to the project. While Tom has been accurate about the information, we can’t be sure of anything until Ubisoft makes any official statement about the status of the game. On the other hand, we’ll make sure to update our readers on Skull and Bones as the story develops.