PUBG Mobile brought a lot of new content with the 0.18.0 update, the major highlight being Miramar 2.0. However, in Season 13, PUBG Mobile unexpectedly launched a fresh ‘Kills-Death’ ratio formula. Some players feel that there was no need for a new PUBG Mobile K/D system, but here’s why I disagree.
If you understand the new Kill-Death system, you would realize that the new formula makes it difficult for campers to maintain a high K/D ratio. The term ‘Campers’ is used for players who keep on hiding throughout the match to survive until the end.
Why PUBG Mobile’s New K/D Ratio Is Better Than The Last One?
The previous Kill-Death ratio was based on the number of kills a player obtained against the number of deaths; hence, Total Kills/Total Deaths. So, it was easy for players to boost their Kill-Death ratio by surviving till the end, with a minimum number of kills.
For instance, a camper who survived till the end with only two kills had higher K/D than a player who died in the first 10 minutes of the match and had five kills.
However, the new K/D ratio, which is based on the number of kills in each game, gets rid of this problem. The formula for calculating PUBG Mobile’s new K/D Ratio is Total Kills / Total Matches Played.
This new system rewards players with a higher number of kills, irrespective of whether they survived until the end. Here’s how:
Let’s say a player has a K/D ratio of eight, and he gets five kills in a match, then his K/D graph will drop. So according to the new formula, the player will have to get eight kills or above to maintain a K/D ratio of eight.
We can say that to maintain a higher K/D ratio, PUBG Mobile players will now have to stop camping and rush towards enemies to get more kills. The players who don’t get thirsty for kills will see their K/D ratio going downhill.