directx-11-linux

Congrats Gamers! DirectX 11 is Coming to Linux

directx-11-linux

Linux will soon have the ability to run the latest PC games that use DirectX 11. All this is going to happen with a software called CrossOver which is extending support to DirectX 11 by the end of this year. Those who prefer Wine, they will get it shortly afterwards.

DirectX still forbids the Linux users from playing many Windows games. Now more Windows PC games will run on Linux and developers will easily package those games coupling with the compatibility code to provide official Linux support.

It should be noted that Wine already supports DirectX 9, but the newer games no longer support DirectX 9.

While there are very few software that still don’t work on Linux using Wine, games are a complicated situation because they are complicated to emulate. For those who don’t know, Wine is an open-source tool that allows Windows applications to run on non-Windows operating systems like Linux, OS X and others.

According to a post on Reddit, this code will be completed by the end of 2015, and work has already in progress for seven months.

There are lots of users who want Linux to support DirextX 11 and with its arrival in CrossOver and Wine, gamers will surely have a big reason to celebrate.

“In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to ‘just run’ when released,” said James Ramey, the president of Codeweavers, in his E3 2015 blog.

With CrossOver and Wine bringing DirexctX 11 support, Linux gamers will have access to the entire Windows game]ing catalogue.

“It won’t matter if you’re battling against Thor or Apollo using a PC, a Mac, or a Linux computer.”

For further information regarding Linux and DirectX 11, follow fossBytes.

Also read: Getting Started With Linux (Part 1 and 2)

16 thoughts on “Congrats Gamers! DirectX 11 is Coming to Linux”

  1. OpenGL is already supported by the proprietary and open-source video drivers, so there's no need for emulation. But the problem is the Linux and Windows drivers don't always offer the same level of support for the OpenGL specifications. This is the case for the Intel drivers.

  2. Nicolae Crefelean means CS 1.6 lovers will still face that choppy gameplay with 70 FPS , even after having best hardware specs :/

  3. Muhammad Omer Aslam that depends on the driver used :P
    OpenGL works on the driver level, that said, it means each video card can have more that one different implementation of OpenGL. has it stands Nvidia only offers closed source binary blobs that although works they also have bad bugs and no one can fix them, also the open-source version lags far behind since they don't even provide documentation for the community developer. In AMD (former ATI) cards they have both closed and opensource and provide documentation for the comunity, unfortunatly in the case of the closed source drivers any card below HD5000 it discontinued and have no closed source driver up to date, the opensource counterpart works fine and is getting closer in performance to the closed source vertion, but it still lacks some functionality (ex: HD4XXX lacks acesso to geometry shader and higher shading models on compatibility profile because mesa driver only provides full feature on core profile) also OpenCL is still missing in action but with a promise to show up soon.
    Another thing regarding the 70FPS :P all opensource drivers auto limit FPS to sync with the monitor. if your monitor it set to 70Hz you will only get 70FPS if u set it to 60 you will only get 60FPS… there is no point in burning your gpu with more FPS if the monitor won't be showing them anyway :P that said it is perfectly fine to get that kind of FPS in a situation like that (we won't see them anyway and can only get a slight perception with our peripheral vision when the refresh rate is too low on a CRT monitor or a ghost image on a low quality lcd)

  4. What about the legality of running CrossOver?, I thought this still had copyrighted Microsoft code (same as Wine) to be able to provide this 'Windows layer'.

    Has this been fixed somehow?

  5. It's think the change won't be happening very soon. Majority of PCs are still running on Windows 7 and only 13% are running Windows 8/8.1 and unless most of the people start to use Windows 10 within the next year or two, there's no reason to drop support for DX11. But if games start using DX12 rather quickly anyway, I think a lot of game developers will keep the support for DX11, also.

  6. If games mean so much to you, why not just dual boot windows and play your game to its full glory rather than fiddling with these ugly hacks and workarounds.
    I spend days trying wine and playonlinux and what not to run photoshop on ubuntu, and when it did work, it really wasn't worth it – laggy, some functions plain didn't work, crashed a lot. Since then I have been using windows for photoshop, and linux for work and other usage.
    And you can get legitimate copies of old versions of windows for cheap. Just need to look.

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